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DUST Fiend
OSG Planetary Operations Covert Intervention
9373
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Posted - 2013.12.27 00:25:00 -
[1] - Quote
Low skill, lower risk, high reward "tactics" such as red line sniping and rail tanking? I've been here almost 2 years, and I still can't grasp the reasoning behind this.
What inspired you to throw out the risk vs reward formula for certain playstyles?
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Incubus pilot, any ISK donated is used to purchase new ships
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DUST Fiend
OSG Planetary Operations Covert Intervention
9375
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Posted - 2013.12.27 00:33:00 -
[2] - Quote
John Demonsbane wrote:To give newer and/or less skilled players half a chance? More players = good. Isnt that why we have cheap ass, 0 sp, effective militia tanks?
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DUST Fiend
OSG Planetary Operations Covert Intervention
9377
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Posted - 2013.12.27 01:19:00 -
[3] - Quote
John Demonsbane wrote:DUST Fiend wrote:John Demonsbane wrote:To give newer and/or less skilled players half a chance? More players = good. Isnt that why we have cheap ass, 0 sp, effective militia tanks? For the last 2 years? Damn, I've been missing out.... The redline has indeed existed for the last 2 years, so yes, it seems you were in fact missing out
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Incubus pilot, any ISK donated is used to purchase new ships
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DUST Fiend
OSG Planetary Operations Covert Intervention
9377
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Posted - 2013.12.27 01:24:00 -
[4] - Quote
Monkey MAC wrote:Jaysyn Larrisen wrote:I can appreciate the problem that CCP has with trying to make something like tanks, that by nature dominate most things but other tanks, accessible to newer players that want to try them out or dive full into the playstyle.
I do not think having a no SP investment and extremely low ISK option as the threshold for entry is the answer. So not only should tanks be only weak to tanks, skilled in tankers should only be weak tobskilled in tankers? Please explain to me what that has to do with rewarding players for camping the redline and rolling backwards / forwards a few feet the entire match
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DUST Fiend
OSG Planetary Operations Covert Intervention
9384
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Posted - 2013.12.28 02:40:00 -
[5] - Quote
Shouper of BHD wrote:Beld Errmon wrote:Heh for the vast majority of redline rail tankers I doubt they get rewarded much at all, i've seen many that get less then 3 kills in a match and have the warpoints of killing 3 or 4 turrets, don't get me wrong I can't stand persistent redline railgunners, but the only way its actually supported is with poorly designed maps.
If this is more QQ about their effect on dropships all i can say is get good, with half a brain you can almost ignore the run of the mill railgun tards, I know I can and im not a well known dropship pilot from multiple builds, strangely many of the so called dropship pilots i've met run the ground and whine, while I clean up and make a profit. even if 10 more people say what you said that its not much of an issue if you have skill or what have you I still won`t care becuse its still an issue, 800WP + ISK while not loosing anything is pretty good to some people so railgun lineing won`t stop intill they won`t gain anything from it, its not like they are trolls who want to mess up your game, they are out for the WP/SP and even so little they will gladly take since there NO RISK for (as said in OP) 'risk reward system', its a contridiction to the games moto/style, its no matter what way you suger coat it an inbalance and needs to be changed, we don`t need to say my turrets bigger and so makes it a small issue or not an issue. as DUST freind said and I can relate since I`ve been here that long to its been 2 years with no chnage. The crux of the issue is that there is virtually no risk when you consider vehicle recall and that most redline positions make you immune to everything but another railgun, and an orbital strike, which have to be used in conjunction to down a skilled red line tanker (makes me feel dirty just saying that..)
I still want railguns to be scary and viable, I just want them to have to risk their ISK and join the party like everyone else.
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Incubus pilot, any ISK donated is used to purchase new ships
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DUST Fiend
OSG Planetary Operations Covert Intervention
9384
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Posted - 2013.12.28 03:42:00 -
[6] - Quote
Alldin Kan wrote:DUST Fiend wrote:Low skill, lower risk, high reward "tactics" such as red line sniping and rail tanking? I've been here almost 2 years, and I still can't grasp the reasoning behind this.
What inspired you to throw out the risk vs reward formula for certain playstyles? Could've been simple to add a yellow line where the red line is normally at (for friendly side), but it's never going to happen... I've actually thought of adding a yellow line as well, though not for that reason. I thought it up as a way to deter / eliminate the ability to troll blueberries by ejecting them from a dropship into the red zone. Truth be told I can't remember how I thought it would function, just that the yellow line seemed like a good idea the time.
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"The supreme art of war is to subdue the enemy without fighting"
~ Sun Tzu
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DUST Fiend
OSG Planetary Operations Covert Intervention
9394
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Posted - 2013.12.28 14:40:00 -
[7] - Quote
Chrystalis213 wrote:I read your Sun Tzu quote, Dust Fiend, and then your opening post and I am really confused. :) Even supreme arts have their niches, his quote applies to the bigger picture, and under certain circumstances can directly be applied as a tactic in combat.
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"The supreme art of war is to subdue the enemy without fighting"
~ Sun Tzu
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DUST Fiend
OSG Planetary Operations Covert Intervention
9394
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Posted - 2013.12.28 14:44:00 -
[8] - Quote
Spkr4theDead wrote:DUST Fiend wrote:Low skill, lower risk, high reward "tactics" such as red line sniping and rail tanking? I've been here almost 2 years, and I still can't grasp the reasoning behind this.
What inspired you to throw out the risk vs reward formula for certain playstyles? LOL IRONY I don't see you flying dropships every day, so I'm pretty sure we have differing definitions of irony.
Like, to me, irony is someone who thinks, or has ever thought, that current tanks are too weak and current AV is still too strong; is posting about irony, in a thread about low skill high reward things.
That's irony.
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"The supreme art of war is to subdue the enemy without fighting"
~ Sun Tzu
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DUST Fiend
OSG Planetary Operations Covert Intervention
9398
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Posted - 2013.12.28 23:18:00 -
[9] - Quote
Operative 1171 Aajli wrote:deepfried salad gilliam wrote:Operative 1171 Aajli wrote:The redline exists for the times that players like me want to halfass it and enjoy my beer.
Man, I only have one hand available when the other has a beer. You know how hard it is to steer a tank or fire a sniper rifle with only one available hand?
Answer: just like in RL.
You think I'm joking but I'm not. pretty easy just use your knees it works for both options But I have to take swig every time I turn a corner GÇö which is a lot. Waste of a good beer to let go flat I tell ya! Beer Hat
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"The supreme art of war is to subdue the enemy without fighting"
~ Sun Tzu
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DUST Fiend
OSG Planetary Operations Covert Intervention
9399
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Posted - 2013.12.29 03:51:00 -
[10] - Quote
Chrystalis213 wrote:Dust Fiend, it is not a lack of knowledge as to why that confused me. Quite the opposite, yet I do appreciate the attempt at education. ::shrugs::
I'm talking game mechanics here, you're welcome to amuse yourself with semantics though.
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"The supreme art of war is to subdue the enemy without fighting"
~ Sun Tzu
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